Compatibility modes added


Compatibility modes uploaded

At the request of one of my downloaders, I also added 2 uploads compiled with Godot's compatibility mode, i.e. using OpenGL 2. People often use older computers to test untrusted content (like .exe files from a website) with.

In this case only compatibility mode was supported by the older device.

Differences

The game works fine, but there are some differences I need to stress, as illustrated in these side-by-side screenshots:

On the left hand side you see the game compiled in Compatibility mode. The right hand side uses Forward+.

As you can see, the transparency of the SubViewport only works in the Forward+ mode. The lighting is also quite different, making the compatible version look like the Sahara desert.

Any advice on how to fix these differences is of course more than welcome!


Files

Goblins vs. Fishfolk - first release (compatibility) 162 MB
56 days ago
Goblins vs. Fishfolk - first release (compatibility) 169 MB
56 days ago

Get Goblins vs. Fishfolk

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