Compatibility modes added
Compatibility modes uploaded
At the request of one of my downloaders, I also added 2 uploads compiled with Godot's compatibility mode, i.e. using OpenGL 2. People often use older computers to test untrusted content (like .exe files from a website) with.
In this case only compatibility mode was supported by the older device.
Differences
The game works fine, but there are some differences I need to stress, as illustrated in these side-by-side screenshots:
On the left hand side you see the game compiled in Compatibility mode. The right hand side uses Forward+.
As you can see, the transparency of the SubViewport only works in the Forward+ mode. The lighting is also quite different, making the compatible version look like the Sahara desert.
Any advice on how to fix these differences is of course more than welcome!
Files
Get Goblins vs. Fishfolk
Goblins vs. Fishfolk
A tribute to Pixeljunk's Monsters 2 and Godot 4
Status | Prototype |
Author | renevanderark |
Genre | Strategy |
Tags | 3D, Controller, Cute, Godot, Local Co-Op, Local multiplayer, Tower Defense, Tutorial |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Settings and Joining in Goblins vs. Fishfolk4 days ago
- Endless Mode just got more interesting!10 days ago
- Thanks so much for the feedback, #imgj34!17 days ago
- Playable in browser - Godot 4.3 beta 3 rocks for me!37 days ago
- Surfing on Sea Turtles! - Tutorial?48 days ago
- Tower menu update - Milestone 1852 days ago
- Goblins vs. Fishfolk58 days ago
Leave a comment
Log in with itch.io to leave a comment.