Tower menu update - Milestone 18
The Tower menu update is here
This week was all about adding a few new features to make game play more interesting.
Look at a quick recap video here:
Milestone 17 - Dismantling towers
Just like when Tikiman makes a mistake in Monsters 2, my creative artist wants a chance to correct his. This is why I added the dismantle option in a brand new tower menu:
Milestone 18 - Upgrading towers
Unlike Tikiman, you can't dance next to a tower to upgrade it. You can, however, choose what aspect you want to upgrade:
- Range
- Damage
- Reload time (cooldown)
Check the diff between 17 and 18 on github
Up Next: better tutorial
As requested by my first (and only ever?) paying customer, the game has more explaining to do.
Currently, the tutorial tries to teach you the controls as quickly as possible, without any insight into what this game is about. That should change.
My current ideas are in the github README.
Any suggestions are welcome!
Files
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Goblins vs. Fishfolk
A tribute to Pixeljunk's Monsters 2 and Godot 4
Status | Prototype |
Author | renevanderark |
Genre | Strategy |
Tags | 3D, Controller, Cute, Godot, Local Co-Op, Local multiplayer, Tower Defense, Tutorial |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Settings and Joining in Goblins vs. Fishfolk4 days ago
- Endless Mode just got more interesting!10 days ago
- Thanks so much for the feedback, #imgj34!17 days ago
- Playable in browser - Godot 4.3 beta 3 rocks for me!37 days ago
- Surfing on Sea Turtles! - Tutorial?48 days ago
- Compatibility modes added55 days ago
- Goblins vs. Fishfolk58 days ago
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