Settings and Joining in Goblins vs. Fishfolk Hi, René here, just checking in to tell you about the Goblins' next milestone: joining (and leaving) can now be do...
Another week, another update! This time I decided to give the endless mode center stage. Not only because I'm having a hard time to think of good story content...
Your feedback was so much more! I set out joining a game jam called Improve My Game Jam, which I learned about via Reddit, because it was the only jam I could f...
It runs! Ok, so I'm really impressed by the Godot developers. Goblins vs. Fishfolks actually runs in the browser now! At times at 60 fps no less! Of course, thi...
*UPDATE - Improve My Game Jam entry* Since I submitted the game to the Improve My Game Jam 34 I have been working on a better interactive tutorial. This is stil...
The Tower menu update is here This week was all about adding a few new features to make game play more interesting. Look at a quick recap video here: Milestone...
Compatibility modes uploaded At the request of one of my downloaders, I also added 2 uploads compiled with Godot's compatibility mode, i.e. using OpenGL 2. Peop...
Goblins vs. Fishfolk launched A fan-game of Pixeljunk's "Monsters 2" . My (our) first 3D game, powered by godot 4 . Many thanks go out to my creative manager, s...