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Goblins vs. Fishfolk

A tribute to Pixeljunk's Monsters 2 and Godot 4 · By Stuff René Made

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Recent updates

Gull Tower replaces Anti Air!
Gull Tower replaces Anti Air! Wild gulls are flocking from all around to come and see this latest feature! Their new home is the gull tower, which is more in th...
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Settings and Joining in Goblins vs. Fishfolk
Settings and Joining in Goblins vs. Fishfolk Hi, René here, just checking in to tell you about the Goblins' next milestone: joining (and leaving) can now be do...
4 files
Endless Mode just got more interesting!
Another week, another update! This time I decided to give the endless mode center stage. Not only because I'm having a hard time to think of good story content...
5 files
Thanks so much for the feedback, #imgj34!
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Your feedback was so much more! I set out joining a game jam called Improve My Game Jam, which I learned about via Reddit, because it was the only jam I could f...
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Playable in browser - Godot 4.3 beta 3 rocks for me!
It runs! Ok, so I'm really impressed by the Godot developers. Goblins vs. Fishfolks actually runs in the browser now! At times at 60 fps no less! Of course, thi...
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Surfing on Sea Turtles! - Tutorial?
*UPDATE - Improve My Game Jam entry* Since I submitted the game to the Improve My Game Jam 34 I have been working on a better interactive tutorial. This is stil...
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Tower menu update - Milestone 18
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The Tower menu update is here This week was all about adding a few new features to make game play more interesting. Look at a quick recap video here: Milestone...
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Compatibility modes added
Compatibility modes uploaded At the request of one of my downloaders, I also added 2 uploads compiled with Godot's compatibility mode, i.e. using OpenGL 2. Peop...
2 files
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If anyone sees my game, and this board: what should be next? This is a weekend and evenings project, so we're not expect...
started by Stuff René Made Jul 13, 2024
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